Soft robotics. Metamaterials. ML-guided design. Product design
M.S. Mechanical Engineering (Robotics) | Columbia University Specializing in architected materials, compliant mechanisms, and data-driven mechanical design
Led 5 design projects
3 Patent Applications Filed
2+ Years Advanced Research
Expertise in FEA & Experimental Mechanics
With experience spanning product design, robotic systems, nonlinear mechanics, and learning-based methods, my work includes the design and fabrication of physical robotic systems, such as quadruped locomotion platforms and compliant grippers, as well as simulation-driven design using nonlinear finite-element analysis (FEA) for bistable and metamaterial structures. In parallel, I have applied machine learning techniques, including MLPs, CNNs, and reinforcement learning, to model physical behavior, perception tasks, and control-oriented problems. Across both research and industry settings, I emphasize end-to-end engineering—from concept and CAD, through simulation and experimentation, to validation under manufacturing, reliability, and system-level constraints.
I have worked across academic research labs, industrial R&D teams, and hands-on fabrication environments, contributing to projects that span robotic systems, mechanically intelligent structures, and deployable products. My experience includes research-driven design and experimentation in university labs, as well as product development under manufacturing, reliability, and regulatory constraints in industry. Across these settings, I have taken ideas from concept and analysis through prototyping and validation, developing an engineering approach grounded in both theory and real-world execution.
My work draws on a broad technical skillset spanning robotic system design, nonlinear simulation, and learning-based methods. I regularly work with CAD-driven mechanism design, nonlinear finite-element analysis (FEA), and structured experimentation (DOE) to reason about physical behavior, and apply machine learning techniques—including MLPs, CNNs, and reinforcement learning—to model and control physical systems. These skills are grounded in hands-on prototyping and validation across research and product-oriented projects.